Find the right Curio answer
Use the field table before you interact. It puts the object, its location, item interactions, including dangerous choices, and the unassisted outcome in one place. Search the object name from the expedition prompt, filter by a provision you still have, or open the dedicated area page from the location strip.
Choose an area, then search by object or the supplies you have left. The four regular regions include shared Curios; Courtyard uses its own object pool.
59 matching records
Crate
SharedBy hand 75% Heirloom
- Without item
- 25% empty
Discarded Pack
SharedBy hand Loot (60%) or scouting (20%)
- Without item
- 20% empty
Sack
SharedBy hand 75% gold
- Without item
- 25% empty
Sconce
SharedBy hand Torch
- Without item
- No harmful result listed
Shambler's Altar
SharedTorch Summons the Shambler; use only when prepared for the boss
Prepare for the Shambler →- Without item
- No effect
Stack of Books
SharedLeave it / by hand Mixed quirk, journal, scouting, stress, or nothing
Other item interactions
- Torch: +100 Stress; avoid burning the books
- Without item
- Stress, a negative quirk, or -25 light are possible
Eldritch Altar
SharedHoly Water Remove one random negative quirk
- Without item
- 40% stress +25; otherwise a quirk removal or nothing
Heirloom Chest (either variant)
SharedSkeleton Key Best listed chest reward for its hidden variant
Other item interactions
- Antivenom: Heirloom variant only: heirlooms ×3; not a guaranteed answer for the other hidden variant
- Shovel: Other variant only: 2/3 chance of loot ×2, 1/3 empty; Skeleton Key works on both variants
- Without item
- Bleed and blight traps are possible
Unlocked Strongbox
SharedBy hand 75% any loot ×2
- Without item
- 25% blight
Alchemy Table
RuinsMedicinal Herbs Gold / gems ×2
Other item interactions
- Torch: Raises light to 100 instead of giving loot
- Without item
- 50% blight; otherwise small loot or nothing
Altar of Light
RuinsHoly Water +30% DMG until camp
- Without item
- By hand gives +20% DMG instead
Bookshelf
RuinsBy hand / optional Mixed scouting, quirk, journal, stress, or nothing
- Without item
- Stress +15 or a negative quirk are possible
Confession Booth
RuinsHoly Water Stress -30
- Without item
- Stress +15 is possible; other outcomes include loot or quirk removal
Decorative Urn
RuinsHoly Water Gems / trinket loot
- Without item
- Blight, disease, or nothing are possible
Iron Maiden
RuinsMedicinal Herbs Any loot ×2
- Without item
- Claustrophobia, Tetanus, random disease, or nothing are possible
Locked Display Cabinet
RuinsSkeleton Key Gold / heirlooms ×3 plus gold / gems ×2
Other item interactions
- Shovel: Gold / heirlooms ×2 plus gold / gems ×2; less loot than the Skeleton Key interaction
- Without item
- 50% bleed or 50% blight
Holy Fountain
RuinsHoly Water Stress -20, cure status effects, heal 12 HP
- Without item
- By hand gives smaller healing or loot
Locked Sarcophagus
RuinsSkeleton Key Gold / heirlooms ×2 plus gold / trinket ×1
- Without item
- 50% bleed or 50% blight
Sarcophagus
RuinsBy hand 60% gold / heirlooms ×2
- Without item
- Thanatophobia (20%) or nothing (20%) are possible
Suit of Armor
RuinsBy hand Usually +15% PROT and +10 DODGE until camp
- Without item
- Other outcomes are Ruins positive quirks
Beast Carcass
WealdMedicinal Herbs Food ×2
- Without item
- Disease, Rabies, or Zoophobia are possible
Eerie Spiderweb
WealdBandage Gold / gems ×2 plus gems / trinket ×1
- Without item
- Slow Reflexes, Slowdraw, or nothing are possible
Left Luggage
WealdSkeleton Key or Antivenom Any loot ×3
- Without item
- 50% blight
Mummified Remains
WealdBandage Gold / trinkets ×2
- Without item
- 40% blight or 20% nothing
Old Tree
WealdAntivenom Any loot ×3
- Without item
- 25% blight or 25% nothing
Shallow Grave
WealdShovel Gems / heirlooms ×3
- Without item
- 50% blight or 50% random disease
Troubling Effigy
WealdHoly Water One random positive quirk
- Without item
- Negative quirk, bleed, blight, stress, or nothing are possible
Ancient Coffin
WealdBy hand 50% gold / heirlooms ×2
- Without item
- Otherwise a Weald positive quirk or nothing
Pristine Fountain
WealdHoly Water Stress -30
- Without item
- By hand still gives stress -20
Traveler's Tent
WealdBy hand 75% loot or scouting
- Without item
- 12.5% stress +25 or 12.5% nothing
Barnacle Crusted Chest
CoveShovel Any loot ×3
- Without item
- 25% bleed or 25% nothing
Bas-Relief
CoveLeave it / by hand Mixed quirk outcomes
- Without item
- Negative quirk or random disease are possible; Shovel causes stress +100
Brackish Tide Pool
CoveAntivenom Heal 5 HP or stress -6
- Without item
- 25% random disease; otherwise a resistance buff
Eerie Coral
CoveMedicinal Herbs Remove one random negative quirk
- Without item
- Stress +25 or nothing are possible
Fish Carcass
CoveMedicinal Herbs Gem / trinket, gold / gem, and supplies
- Without item
- Disease, blight, bleed, or nothing are possible
Fish Idol
CoveHoly Water +18% DMG until camp
- Without item
- DMG / ACC or DODGE debuffs
Giant Oyster
CoveShovel Gold / trinkets ×3
- Without item
- 40% bleed or 20% nothing
Ship's Figurehead
CoveBy hand Stress -25 to -30 or +20% DMG and +4 SPD
- Without item
- No harmful result listed
Dinner Cart
WarrensMedicinal Herbs Food ×3 plus gold / trinket ×1
- Without item
- Blight, The Black Plague, or nothing are possible
Moonshine Barrel
WarrensMedicinal Herbs +30% DMG until camp
- Without item
- Blight, Tippler, or nothing are possible
Occult Scrawlings
WarrensLeave it / by hand Mixed random quirk, stress, or nothing
- Without item
- Negative quirk or stress +25 are possible; Holy Water gives -20 DODGE
Pile of Bones
WarrensHoly Water Any loot ×2
- Without item
- Random disease, Bloodthirsty, or nothing are possible
Pile of Scrolls
WarrensTorch Remove one random negative quirk
- Without item
- Stress, a negative quirk, or nothing are possible
Rack of Blades
WarrensBandage Gold / gems ×2 plus food ×1
- Without item
- 40% bleed or 20% nothing
Bone Altar
WarrensBy hand +15% DMG, +10 ACC, +5% CRT, and cure status effects
- Without item
- No harmful result listed
Makeshift Dining Table
WarrensMedicinal Herbs Food ×2 plus gold / supplies ×1
- Without item
- Blight, Tapeworm, or nothing are possible
Sacrificial Stone
WarrensBy hand / optional May remove a negative quirk or grant a Warrens positive quirk
- Without item
- 50% stress +50
Pile of Strange Bones
CourtyardBandage Any loot ×1 or The Blood
- Without item
- Bleed or Crimson Curse are possible
Bloodflowers
CourtyardShovel Heirlooms ×2 plus any loot ×1
- Without item
- Stress, disease, or nothing are possible
Damned Fountain
CourtyardHoly Water Stress -30
- Without item
- Bleed or Crimson Curse are possible
Disturbing Diversion
CourtyardShovel Heirlooms ×3
- Without item
- Stress, positive or negative quirk, or nothing are possible
Forgotten Delicacies
CourtyardMedicinal Herbs Food ×2 plus gold / supplies ×1
- Without item
- Blight, Crimson Curse, disease, or nothing are possible
Hooded Shrew
CourtyardThe Blood Two non-set trinkets
- Without item
- Stress, disease, or nothing are possible
Throbbing Cocoons
CourtyardTorch Stress -30
- Without item
- 75% summons enemies; remaining outcomes are loot or nothing
Thronging Hive
CourtyardTorch Any loot ×3 plus a chance of The Blood
- Without item
- 25% bleed
Wine Crate
CourtyardAntivenom Stress -30
- Without item
- Crimson Curse, Tippler, bleed, or nothing are possible
Wizened Shrew
CourtyardThe Blood Three non-set trinkets
- Without item
- Random disease or nothing are possible
Lost Treasure Box
CourtyardSkeleton Key Heirlooms ×2 plus any loot ×1
- Without item
- By hand gives loot, two non-set trinkets, and a gem
Trinket Chest
CourtyardSkeleton Key Heirlooms ×2 plus any loot ×1
- Without item
- One set trinket
| Curio | Location | Use item | Confirmed result | Without item |
|---|---|---|---|---|
| Crate | Shared | By hand | By hand 75% Heirloom | 25% empty |
| Discarded Pack | Shared | By hand | By hand Loot (60%) or scouting (20%) | 20% empty |
| Sack | Shared | By hand | By hand 75% gold | 25% empty |
| Sconce | Shared | By hand | By hand Torch | No harmful result listed |
| Shambler's Altar | Shared | Torch | Torch Summons the Shambler; use only when prepared for the boss Prepare for the Shambler → | No effect |
| Stack of Books | Shared | Leave it / by hand | Leave it / by hand Mixed quirk, journal, scouting, stress, or nothing Other item interactions
| Stress, a negative quirk, or -25 light are possible |
| Eldritch Altar | Shared | Holy Water | Holy Water Remove one random negative quirk | 40% stress +25; otherwise a quirk removal or nothing |
| Heirloom Chest (either variant) | Shared | Skeleton Key | Skeleton Key Best listed chest reward for its hidden variant Other item interactions
| Bleed and blight traps are possible |
| Unlocked Strongbox | Shared | By hand | By hand 75% any loot ×2 | 25% blight |
| Alchemy Table | Ruins | Medicinal Herbs | Medicinal Herbs Gold / gems ×2 Other item interactions
| 50% blight; otherwise small loot or nothing |
| Altar of Light | Ruins | Holy Water | Holy Water +30% DMG until camp | By hand gives +20% DMG instead |
| Bookshelf | Ruins | By hand / optional | By hand / optional Mixed scouting, quirk, journal, stress, or nothing | Stress +15 or a negative quirk are possible |
| Confession Booth | Ruins | Holy Water | Holy Water Stress -30 | Stress +15 is possible; other outcomes include loot or quirk removal |
| Decorative Urn | Ruins | Holy Water | Holy Water Gems / trinket loot | Blight, disease, or nothing are possible |
| Iron Maiden | Ruins | Medicinal Herbs | Medicinal Herbs Any loot ×2 | Claustrophobia, Tetanus, random disease, or nothing are possible |
| Locked Display Cabinet | Ruins | Skeleton Key | Skeleton Key Gold / heirlooms ×3 plus gold / gems ×2 Other item interactions
| 50% bleed or 50% blight |
| Holy Fountain | Ruins | Holy Water | Holy Water Stress -20, cure status effects, heal 12 HP | By hand gives smaller healing or loot |
| Locked Sarcophagus | Ruins | Skeleton Key | Skeleton Key Gold / heirlooms ×2 plus gold / trinket ×1 | 50% bleed or 50% blight |
| Sarcophagus | Ruins | By hand | By hand 60% gold / heirlooms ×2 | Thanatophobia (20%) or nothing (20%) are possible |
| Suit of Armor | Ruins | By hand | By hand Usually +15% PROT and +10 DODGE until camp | Other outcomes are Ruins positive quirks |
| Beast Carcass | Weald | Medicinal Herbs | Medicinal Herbs Food ×2 | Disease, Rabies, or Zoophobia are possible |
| Eerie Spiderweb | Weald | Bandage | Bandage Gold / gems ×2 plus gems / trinket ×1 | Slow Reflexes, Slowdraw, or nothing are possible |
| Left Luggage | Weald | Skeleton Key or Antivenom | Skeleton Key or Antivenom Any loot ×3 | 50% blight |
| Mummified Remains | Weald | Bandage | Bandage Gold / trinkets ×2 | 40% blight or 20% nothing |
| Old Tree | Weald | Antivenom | Antivenom Any loot ×3 | 25% blight or 25% nothing |
| Shallow Grave | Weald | Shovel | Shovel Gems / heirlooms ×3 | 50% blight or 50% random disease |
| Troubling Effigy | Weald | Holy Water | Holy Water One random positive quirk | Negative quirk, bleed, blight, stress, or nothing are possible |
| Ancient Coffin | Weald | By hand | By hand 50% gold / heirlooms ×2 | Otherwise a Weald positive quirk or nothing |
| Pristine Fountain | Weald | Holy Water | Holy Water Stress -30 | By hand still gives stress -20 |
| Traveler's Tent | Weald | By hand | By hand 75% loot or scouting | 12.5% stress +25 or 12.5% nothing |
| Barnacle Crusted Chest | Cove | Shovel | Shovel Any loot ×3 | 25% bleed or 25% nothing |
| Bas-Relief | Cove | Leave it / by hand | Leave it / by hand Mixed quirk outcomes | Negative quirk or random disease are possible; Shovel causes stress +100 |
| Brackish Tide Pool | Cove | Antivenom | Antivenom Heal 5 HP or stress -6 | 25% random disease; otherwise a resistance buff |
| Eerie Coral | Cove | Medicinal Herbs | Medicinal Herbs Remove one random negative quirk | Stress +25 or nothing are possible |
| Fish Carcass | Cove | Medicinal Herbs | Medicinal Herbs Gem / trinket, gold / gem, and supplies | Disease, blight, bleed, or nothing are possible |
| Fish Idol | Cove | Holy Water | Holy Water +18% DMG until camp | DMG / ACC or DODGE debuffs |
| Giant Oyster | Cove | Shovel | Shovel Gold / trinkets ×3 | 40% bleed or 20% nothing |
| Ship's Figurehead | Cove | By hand | By hand Stress -25 to -30 or +20% DMG and +4 SPD | No harmful result listed |
| Dinner Cart | Warrens | Medicinal Herbs | Medicinal Herbs Food ×3 plus gold / trinket ×1 | Blight, The Black Plague, or nothing are possible |
| Moonshine Barrel | Warrens | Medicinal Herbs | Medicinal Herbs +30% DMG until camp | Blight, Tippler, or nothing are possible |
| Occult Scrawlings | Warrens | Leave it / by hand | Leave it / by hand Mixed random quirk, stress, or nothing | Negative quirk or stress +25 are possible; Holy Water gives -20 DODGE |
| Pile of Bones | Warrens | Holy Water | Holy Water Any loot ×2 | Random disease, Bloodthirsty, or nothing are possible |
| Pile of Scrolls | Warrens | Torch | Torch Remove one random negative quirk | Stress, a negative quirk, or nothing are possible |
| Rack of Blades | Warrens | Bandage | Bandage Gold / gems ×2 plus food ×1 | 40% bleed or 20% nothing |
| Bone Altar | Warrens | By hand | By hand +15% DMG, +10 ACC, +5% CRT, and cure status effects | No harmful result listed |
| Makeshift Dining Table | Warrens | Medicinal Herbs | Medicinal Herbs Food ×2 plus gold / supplies ×1 | Blight, Tapeworm, or nothing are possible |
| Sacrificial Stone | Warrens | By hand / optional | By hand / optional May remove a negative quirk or grant a Warrens positive quirk | 50% stress +50 |
| Pile of Strange Bones | Courtyard | Bandage | Bandage Any loot ×1 or The Blood | Bleed or Crimson Curse are possible |
| Bloodflowers | Courtyard | Shovel | Shovel Heirlooms ×2 plus any loot ×1 | Stress, disease, or nothing are possible |
| Damned Fountain | Courtyard | Holy Water | Holy Water Stress -30 | Bleed or Crimson Curse are possible |
| Disturbing Diversion | Courtyard | Shovel | Shovel Heirlooms ×3 | Stress, positive or negative quirk, or nothing are possible |
| Forgotten Delicacies | Courtyard | Medicinal Herbs | Medicinal Herbs Food ×2 plus gold / supplies ×1 | Blight, Crimson Curse, disease, or nothing are possible |
| Hooded Shrew | Courtyard | The Blood | The Blood Two non-set trinkets | Stress, disease, or nothing are possible |
| Throbbing Cocoons | Courtyard | Torch | Torch Stress -30 | 75% summons enemies; remaining outcomes are loot or nothing |
| Thronging Hive | Courtyard | Torch | Torch Any loot ×3 plus a chance of The Blood | 25% bleed |
| Wine Crate | Courtyard | Antivenom | Antivenom Stress -30 | Crimson Curse, Tippler, bleed, or nothing are possible |
| Wizened Shrew | Courtyard | The Blood | The Blood Three non-set trinkets | Random disease or nothing are possible |
| Lost Treasure Box | Courtyard | Skeleton Key | Skeleton Key Heirlooms ×2 plus any loot ×1 | By hand gives loot, two non-set trinkets, and a gem |
| Trinket Chest | Courtyard | Skeleton Key | Skeleton Key Heirlooms ×2 plus any loot ×1 | One set trinket |
Object and provision names remain in official English so they match the in-game prompt.
Read the current curio data ↗What the table does and does not promise
Torch is not always a safe choice. On Shambler’s Altar it summons the boss; on Stack of Books it adds 100 Stress; on Alchemy Table it restores light to 100 instead of providing loot. Search by the object first, then decide whether that result helps your current run. “Without item” shows the hand interaction separately. Open “Other item interactions” when you lack the first listed provision.
The table covers shared Curios and the destination-specific entries for Ruins, Warrens, Weald, Cove, and the Crimson Court Courtyard. Quest-only objects, the Farmstead, and forced-interaction traits sit outside this expedition lookup because they need their own context rather than a misleading one-line answer.
Pack provisions around the destination
The useful preparation is regional, not universal. Ruins repeatedly rewards Holy Water, Medicinal Herbs, and Skeleton Keys; Weald favors Bandages, Antivenom, and a Shovel; Cove gives several clear answers to a Shovel, Antivenom, Holy Water, or Herbs. Warrens and Courtyard add their own high-value cases, so a generic shopping list is less useful than checking the location page while you provision.
The two visual look-alikes worth remembering are Heirloom Chest variants and Throbbing Cocoons. The source module records different interaction details for each pair despite their similar appearance. The table therefore names the safe shared choice and deliberately avoids pretending the art alone reveals every hidden variant.
Source and review boundary
Every row is condensed from the Darkest Dungeon Wiki Curio data module, which exposes the item interactions and their result lists. Interaction corrections and regional filters were reviewed on October 18, 2026. Keep the current in-game prompt as the final check if a live build, mod, or localized text conflicts with the source record.
Continue exploring
Related guides
- Darkest Dungeon Ruins Curios: Provision TableDarkest Dungeon Ruins curios table: match every mapped object with the right provision, confirmed outcome, and bare-hand risk before you commit your party.
- Darkest Dungeon Warrens Curios: Provision TableDarkest Dungeon Warrens curios table with the item to use, confirmed outcome, and hand-interaction danger for every mapped corridor and room object.
- Darkest Dungeon Weald Curios: Provision TableDarkest Dungeon Weald curios table: identify the safe provision, stated result, and unassisted risk for every mapped Curio before you search the woods.
- Darkest Dungeon Cove Curios: Provision TableDarkest Dungeon Cove curios table: find the provision to use, its stated result, and the bare-hand risk for every mapped coastal Curio interaction.