Choose the task before the next run
Use the beginner plan for early upgrades, Provisions and Curios for packing, and Mod Manager for launcher or mod-list problems. For a DLC party, start with the hero’s formation and check every companion’s action after movement.
What this guide hub helps you do
Open the relevant guide for concrete steps, formation diagrams, and linked source data.
- 01
Prepare the expedition
Match supplies to destination, route length, and the party’s recovery tools.
- 02
Keep the party working
Choose starting ranks and a recovery action before adding more damage.
- 03
Fix a mod problem
Separate a missing launcher, an unrecognized mod, a warning, and a crash.
Published reading
Current Darkest Dungeon guide coverage
Open the relevant guide for concrete steps, formation diagrams, and linked source data.
Mod Manager
Open guide →Darkest Dungeon Mod Manager guide: enable coming_in_hot, check missing mods, plan load order, diagnose conflict warnings, and keep a safe save backup.
Beginner Guide
Open guide →Darkest Dungeon beginner guide with first-week upgrades, party rules, torch and stress targets, retreat signals, quirks, provisions, and early priorities.
Runaway Team Compositions
Open guide →Darkest Dungeon Runaway team compositions for Retail 27987: three practical four-hero shells, opening ranks, Burn plans, trinket choices, and swap checks.
Duelist Team Compositions
Open guide →Darkest Dungeon Duelist team compositions for Retail 27987: three stance-ready lineups, starting ranks, Riposte plans, trinket choices, and safe recovery turns.
Runaway and Duelist Missions
Open guide →Runaway and Duelist Darkest Dungeon missions: choose Retail 27987 roles with four-quest risks, rank plans, Burn limits, and final-boss preparation.
Provisions
Open guide →Darkest Dungeon provisions guide for planning expeditions: buy by quest length and region, use Food and Torches, cover obstacles, and avoid wasted supply slots.