Найдите точный ответ по диковинке
Сначала используйте полевую таблицу. В ней собраны объект, место появления, припас с указанным полезным взаимодействием и исход без предмета. Ищите имя из окна экспедиции, фильтруйте по оставшемуся припасу или открывайте страницу нужной зоны в полосе локаций. Обычные зоны включают подходящие общие объекты, а Courtyard сохраняет отдельный набор. У Shambler’s Altar Torch вызывает босса, у Stack of Books добавляет 100 Stress. Для Alchemy Table тот же Torch поднимает свет до 100 — сначала выберите объект, затем предмет.
Выберите зону и ищите по объекту или оставшемуся припасу. Четыре обычные зоны включают общие диковинки; у Courtyard отдельный набор.
59 подходящих записей
Crate
ОбщиеBy hand 75% Heirloom
- Без предмета
- 25% empty
Discarded Pack
ОбщиеBy hand Loot (60%) or scouting (20%)
- Без предмета
- 20% empty
Sack
ОбщиеBy hand 75% gold
- Без предмета
- 25% empty
Sconce
ОбщиеBy hand Torch
- Без предмета
- No harmful result listed
Shambler's Altar
ОбщиеTorch Summons the Shambler; use only when prepared for the boss
Подготовиться к Шамблеру →- Без предмета
- No effect
Stack of Books
ОбщиеLeave it / by hand Mixed quirk, journal, scouting, stress, or nothing
Другие взаимодействия
- Torch: +100 Stress; avoid burning the books
- Без предмета
- Stress, a negative quirk, or -25 light are possible
Eldritch Altar
ОбщиеHoly Water Remove one random negative quirk
- Без предмета
- 40% stress +25; otherwise a quirk removal or nothing
Heirloom Chest (either variant)
ОбщиеSkeleton Key Best listed chest reward for its hidden variant
Другие взаимодействия
- Antivenom: Heirloom variant only: heirlooms ×3; not a guaranteed answer for the other hidden variant
- Shovel: Other variant only: 2/3 chance of loot ×2, 1/3 empty; Skeleton Key works on both variants
- Без предмета
- Bleed and blight traps are possible
Unlocked Strongbox
ОбщиеBy hand 75% any loot ×2
- Без предмета
- 25% blight
Alchemy Table
RuinsMedicinal Herbs Gold / gems ×2
Другие взаимодействия
- Torch: Raises light to 100 instead of giving loot
- Без предмета
- 50% blight; otherwise small loot or nothing
Altar of Light
RuinsHoly Water +30% DMG until camp
- Без предмета
- By hand gives +20% DMG instead
Bookshelf
RuinsBy hand / optional Mixed scouting, quirk, journal, stress, or nothing
- Без предмета
- Stress +15 or a negative quirk are possible
Confession Booth
RuinsHoly Water Stress -30
- Без предмета
- Stress +15 is possible; other outcomes include loot or quirk removal
Decorative Urn
RuinsHoly Water Gems / trinket loot
- Без предмета
- Blight, disease, or nothing are possible
Iron Maiden
RuinsMedicinal Herbs Any loot ×2
- Без предмета
- Claustrophobia, Tetanus, random disease, or nothing are possible
Locked Display Cabinet
RuinsSkeleton Key Gold / heirlooms ×3 plus gold / gems ×2
Другие взаимодействия
- Shovel: Gold / heirlooms ×2 plus gold / gems ×2; less loot than the Skeleton Key interaction
- Без предмета
- 50% bleed or 50% blight
Holy Fountain
RuinsHoly Water Stress -20, cure status effects, heal 12 HP
- Без предмета
- By hand gives smaller healing or loot
Locked Sarcophagus
RuinsSkeleton Key Gold / heirlooms ×2 plus gold / trinket ×1
- Без предмета
- 50% bleed or 50% blight
Sarcophagus
RuinsBy hand 60% gold / heirlooms ×2
- Без предмета
- Thanatophobia (20%) or nothing (20%) are possible
Suit of Armor
RuinsBy hand Usually +15% PROT and +10 DODGE until camp
- Без предмета
- Other outcomes are Ruins positive quirks
Beast Carcass
WealdMedicinal Herbs Food ×2
- Без предмета
- Disease, Rabies, or Zoophobia are possible
Eerie Spiderweb
WealdBandage Gold / gems ×2 plus gems / trinket ×1
- Без предмета
- Slow Reflexes, Slowdraw, or nothing are possible
Left Luggage
WealdSkeleton Key or Antivenom Any loot ×3
- Без предмета
- 50% blight
Mummified Remains
WealdBandage Gold / trinkets ×2
- Без предмета
- 40% blight or 20% nothing
Old Tree
WealdAntivenom Any loot ×3
- Без предмета
- 25% blight or 25% nothing
Shallow Grave
WealdShovel Gems / heirlooms ×3
- Без предмета
- 50% blight or 50% random disease
Troubling Effigy
WealdHoly Water One random positive quirk
- Без предмета
- Negative quirk, bleed, blight, stress, or nothing are possible
Ancient Coffin
WealdBy hand 50% gold / heirlooms ×2
- Без предмета
- Otherwise a Weald positive quirk or nothing
Pristine Fountain
WealdHoly Water Stress -30
- Без предмета
- By hand still gives stress -20
Traveler's Tent
WealdBy hand 75% loot or scouting
- Без предмета
- 12.5% stress +25 or 12.5% nothing
Barnacle Crusted Chest
CoveShovel Any loot ×3
- Без предмета
- 25% bleed or 25% nothing
Bas-Relief
CoveLeave it / by hand Mixed quirk outcomes
- Без предмета
- Negative quirk or random disease are possible; Shovel causes stress +100
Brackish Tide Pool
CoveAntivenom Heal 5 HP or stress -6
- Без предмета
- 25% random disease; otherwise a resistance buff
Eerie Coral
CoveMedicinal Herbs Remove one random negative quirk
- Без предмета
- Stress +25 or nothing are possible
Fish Carcass
CoveMedicinal Herbs Gem / trinket, gold / gem, and supplies
- Без предмета
- Disease, blight, bleed, or nothing are possible
Fish Idol
CoveHoly Water +18% DMG until camp
- Без предмета
- DMG / ACC or DODGE debuffs
Giant Oyster
CoveShovel Gold / trinkets ×3
- Без предмета
- 40% bleed or 20% nothing
Ship's Figurehead
CoveBy hand Stress -25 to -30 or +20% DMG and +4 SPD
- Без предмета
- No harmful result listed
Dinner Cart
WarrensMedicinal Herbs Food ×3 plus gold / trinket ×1
- Без предмета
- Blight, The Black Plague, or nothing are possible
Moonshine Barrel
WarrensMedicinal Herbs +30% DMG until camp
- Без предмета
- Blight, Tippler, or nothing are possible
Occult Scrawlings
WarrensLeave it / by hand Mixed random quirk, stress, or nothing
- Без предмета
- Negative quirk or stress +25 are possible; Holy Water gives -20 DODGE
Pile of Bones
WarrensHoly Water Any loot ×2
- Без предмета
- Random disease, Bloodthirsty, or nothing are possible
Pile of Scrolls
WarrensTorch Remove one random negative quirk
- Без предмета
- Stress, a negative quirk, or nothing are possible
Rack of Blades
WarrensBandage Gold / gems ×2 plus food ×1
- Без предмета
- 40% bleed or 20% nothing
Bone Altar
WarrensBy hand +15% DMG, +10 ACC, +5% CRT, and cure status effects
- Без предмета
- No harmful result listed
Makeshift Dining Table
WarrensMedicinal Herbs Food ×2 plus gold / supplies ×1
- Без предмета
- Blight, Tapeworm, or nothing are possible
Sacrificial Stone
WarrensBy hand / optional May remove a negative quirk or grant a Warrens positive quirk
- Без предмета
- 50% stress +50
Pile of Strange Bones
CourtyardBandage Any loot ×1 or The Blood
- Без предмета
- Bleed or Crimson Curse are possible
Bloodflowers
CourtyardShovel Heirlooms ×2 plus any loot ×1
- Без предмета
- Stress, disease, or nothing are possible
Damned Fountain
CourtyardHoly Water Stress -30
- Без предмета
- Bleed or Crimson Curse are possible
Disturbing Diversion
CourtyardShovel Heirlooms ×3
- Без предмета
- Stress, positive or negative quirk, or nothing are possible
Forgotten Delicacies
CourtyardMedicinal Herbs Food ×2 plus gold / supplies ×1
- Без предмета
- Blight, Crimson Curse, disease, or nothing are possible
Hooded Shrew
CourtyardThe Blood Two non-set trinkets
- Без предмета
- Stress, disease, or nothing are possible
Throbbing Cocoons
CourtyardTorch Stress -30
- Без предмета
- 75% summons enemies; remaining outcomes are loot or nothing
Thronging Hive
CourtyardTorch Any loot ×3 plus a chance of The Blood
- Без предмета
- 25% bleed
Wine Crate
CourtyardAntivenom Stress -30
- Без предмета
- Crimson Curse, Tippler, bleed, or nothing are possible
Wizened Shrew
CourtyardThe Blood Three non-set trinkets
- Без предмета
- Random disease or nothing are possible
Lost Treasure Box
CourtyardSkeleton Key Heirlooms ×2 plus any loot ×1
- Без предмета
- By hand gives loot, two non-set trinkets, and a gem
Trinket Chest
CourtyardSkeleton Key Heirlooms ×2 plus any loot ×1
- Без предмета
- One set trinket
| Диковинка | Локация | Использовать | Подтверждённый результат | Без предмета |
|---|---|---|---|---|
| Crate | Общие | By hand | By hand 75% Heirloom | 25% empty |
| Discarded Pack | Общие | By hand | By hand Loot (60%) or scouting (20%) | 20% empty |
| Sack | Общие | By hand | By hand 75% gold | 25% empty |
| Sconce | Общие | By hand | By hand Torch | No harmful result listed |
| Shambler's Altar | Общие | Torch | Torch Summons the Shambler; use only when prepared for the boss Подготовиться к Шамблеру → | No effect |
| Stack of Books | Общие | Leave it / by hand | Leave it / by hand Mixed quirk, journal, scouting, stress, or nothing Другие взаимодействия
| Stress, a negative quirk, or -25 light are possible |
| Eldritch Altar | Общие | Holy Water | Holy Water Remove one random negative quirk | 40% stress +25; otherwise a quirk removal or nothing |
| Heirloom Chest (either variant) | Общие | Skeleton Key | Skeleton Key Best listed chest reward for its hidden variant Другие взаимодействия
| Bleed and blight traps are possible |
| Unlocked Strongbox | Общие | By hand | By hand 75% any loot ×2 | 25% blight |
| Alchemy Table | Ruins | Medicinal Herbs | Medicinal Herbs Gold / gems ×2 Другие взаимодействия
| 50% blight; otherwise small loot or nothing |
| Altar of Light | Ruins | Holy Water | Holy Water +30% DMG until camp | By hand gives +20% DMG instead |
| Bookshelf | Ruins | By hand / optional | By hand / optional Mixed scouting, quirk, journal, stress, or nothing | Stress +15 or a negative quirk are possible |
| Confession Booth | Ruins | Holy Water | Holy Water Stress -30 | Stress +15 is possible; other outcomes include loot or quirk removal |
| Decorative Urn | Ruins | Holy Water | Holy Water Gems / trinket loot | Blight, disease, or nothing are possible |
| Iron Maiden | Ruins | Medicinal Herbs | Medicinal Herbs Any loot ×2 | Claustrophobia, Tetanus, random disease, or nothing are possible |
| Locked Display Cabinet | Ruins | Skeleton Key | Skeleton Key Gold / heirlooms ×3 plus gold / gems ×2 Другие взаимодействия
| 50% bleed or 50% blight |
| Holy Fountain | Ruins | Holy Water | Holy Water Stress -20, cure status effects, heal 12 HP | By hand gives smaller healing or loot |
| Locked Sarcophagus | Ruins | Skeleton Key | Skeleton Key Gold / heirlooms ×2 plus gold / trinket ×1 | 50% bleed or 50% blight |
| Sarcophagus | Ruins | By hand | By hand 60% gold / heirlooms ×2 | Thanatophobia (20%) or nothing (20%) are possible |
| Suit of Armor | Ruins | By hand | By hand Usually +15% PROT and +10 DODGE until camp | Other outcomes are Ruins positive quirks |
| Beast Carcass | Weald | Medicinal Herbs | Medicinal Herbs Food ×2 | Disease, Rabies, or Zoophobia are possible |
| Eerie Spiderweb | Weald | Bandage | Bandage Gold / gems ×2 plus gems / trinket ×1 | Slow Reflexes, Slowdraw, or nothing are possible |
| Left Luggage | Weald | Skeleton Key or Antivenom | Skeleton Key or Antivenom Any loot ×3 | 50% blight |
| Mummified Remains | Weald | Bandage | Bandage Gold / trinkets ×2 | 40% blight or 20% nothing |
| Old Tree | Weald | Antivenom | Antivenom Any loot ×3 | 25% blight or 25% nothing |
| Shallow Grave | Weald | Shovel | Shovel Gems / heirlooms ×3 | 50% blight or 50% random disease |
| Troubling Effigy | Weald | Holy Water | Holy Water One random positive quirk | Negative quirk, bleed, blight, stress, or nothing are possible |
| Ancient Coffin | Weald | By hand | By hand 50% gold / heirlooms ×2 | Otherwise a Weald positive quirk or nothing |
| Pristine Fountain | Weald | Holy Water | Holy Water Stress -30 | By hand still gives stress -20 |
| Traveler's Tent | Weald | By hand | By hand 75% loot or scouting | 12.5% stress +25 or 12.5% nothing |
| Barnacle Crusted Chest | Cove | Shovel | Shovel Any loot ×3 | 25% bleed or 25% nothing |
| Bas-Relief | Cove | Leave it / by hand | Leave it / by hand Mixed quirk outcomes | Negative quirk or random disease are possible; Shovel causes stress +100 |
| Brackish Tide Pool | Cove | Antivenom | Antivenom Heal 5 HP or stress -6 | 25% random disease; otherwise a resistance buff |
| Eerie Coral | Cove | Medicinal Herbs | Medicinal Herbs Remove one random negative quirk | Stress +25 or nothing are possible |
| Fish Carcass | Cove | Medicinal Herbs | Medicinal Herbs Gem / trinket, gold / gem, and supplies | Disease, blight, bleed, or nothing are possible |
| Fish Idol | Cove | Holy Water | Holy Water +18% DMG until camp | DMG / ACC or DODGE debuffs |
| Giant Oyster | Cove | Shovel | Shovel Gold / trinkets ×3 | 40% bleed or 20% nothing |
| Ship's Figurehead | Cove | By hand | By hand Stress -25 to -30 or +20% DMG and +4 SPD | No harmful result listed |
| Dinner Cart | Warrens | Medicinal Herbs | Medicinal Herbs Food ×3 plus gold / trinket ×1 | Blight, The Black Plague, or nothing are possible |
| Moonshine Barrel | Warrens | Medicinal Herbs | Medicinal Herbs +30% DMG until camp | Blight, Tippler, or nothing are possible |
| Occult Scrawlings | Warrens | Leave it / by hand | Leave it / by hand Mixed random quirk, stress, or nothing | Negative quirk or stress +25 are possible; Holy Water gives -20 DODGE |
| Pile of Bones | Warrens | Holy Water | Holy Water Any loot ×2 | Random disease, Bloodthirsty, or nothing are possible |
| Pile of Scrolls | Warrens | Torch | Torch Remove one random negative quirk | Stress, a negative quirk, or nothing are possible |
| Rack of Blades | Warrens | Bandage | Bandage Gold / gems ×2 plus food ×1 | 40% bleed or 20% nothing |
| Bone Altar | Warrens | By hand | By hand +15% DMG, +10 ACC, +5% CRT, and cure status effects | No harmful result listed |
| Makeshift Dining Table | Warrens | Medicinal Herbs | Medicinal Herbs Food ×2 plus gold / supplies ×1 | Blight, Tapeworm, or nothing are possible |
| Sacrificial Stone | Warrens | By hand / optional | By hand / optional May remove a negative quirk or grant a Warrens positive quirk | 50% stress +50 |
| Pile of Strange Bones | Courtyard | Bandage | Bandage Any loot ×1 or The Blood | Bleed or Crimson Curse are possible |
| Bloodflowers | Courtyard | Shovel | Shovel Heirlooms ×2 plus any loot ×1 | Stress, disease, or nothing are possible |
| Damned Fountain | Courtyard | Holy Water | Holy Water Stress -30 | Bleed or Crimson Curse are possible |
| Disturbing Diversion | Courtyard | Shovel | Shovel Heirlooms ×3 | Stress, positive or negative quirk, or nothing are possible |
| Forgotten Delicacies | Courtyard | Medicinal Herbs | Medicinal Herbs Food ×2 plus gold / supplies ×1 | Blight, Crimson Curse, disease, or nothing are possible |
| Hooded Shrew | Courtyard | The Blood | The Blood Two non-set trinkets | Stress, disease, or nothing are possible |
| Throbbing Cocoons | Courtyard | Torch | Torch Stress -30 | 75% summons enemies; remaining outcomes are loot or nothing |
| Thronging Hive | Courtyard | Torch | Torch Any loot ×3 plus a chance of The Blood | 25% bleed |
| Wine Crate | Courtyard | Antivenom | Antivenom Stress -30 | Crimson Curse, Tippler, bleed, or nothing are possible |
| Wizened Shrew | Courtyard | The Blood | The Blood Three non-set trinkets | Random disease or nothing are possible |
| Lost Treasure Box | Courtyard | Skeleton Key | Skeleton Key Heirlooms ×2 plus any loot ×1 | By hand gives loot, two non-set trinkets, and a gem |
| Trinket Chest | Courtyard | Skeleton Key | Skeleton Key Heirlooms ×2 plus any loot ×1 | One set trinket |
Названия объектов и припасов оставлены на официальном английском, чтобы совпадать с окном игры.
Открыть актуальные данные Curio ↗Что именно обещает таблица
Колонка «Использовать» означает, что модуль данных Curio перечисляет этот предмет и его результат. Это не означает, что предмет обязателен, что других полезных вариантов нет или что каждое действие рукой вредно. Колонка без предмета сохраняет обычные исходы источника: хорошее, пустое и рискованное.
Таблица включает общие диковинки и объекты Ruins, Warrens, Weald, Cove и Crimson Court Courtyard. Квестовые объекты, Farmstead и черты с принудительным взаимодействием исключены намеренно: им нужен отдельный контекст, а не вводящий в заблуждение однострочный ответ.
Планируйте припасы по назначению
Полезная подготовка зависит от зоны. Ruins часто отвечает на Holy Water, Medicinal Herbs и Skeleton Key; Weald — на Bandage, Antivenom и Shovel; Cove даёт несколько ясных ответов Shovel, Antivenom, Holy Water и Herbs. Warrens и Courtyard добавляют свои ценные случаи, поэтому лучше сверяться со страницей зоны во время закупки.
Стоит помнить о двух похожих парах: вариантах Heirloom Chest и Throbbing Cocoons. Модуль источника описывает для них разные детали, хотя визуально их легко спутать. Поэтому таблица называет безопасный общий выбор и не утверждает, что картинка раскрывает каждый скрытый вариант.
Источник и дата проверки
Каждая строка сжата из модуля данных Curio Darkest Dungeon Wiki, где видны списки предметов и результатов. Справка проверена 14 сентября 2026 года. Если текущий билд, мод или локализованное окно расходится с записью, приоритет у текста в игре.
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Связанные материалы
- Диковинки Ruins Darkest Dungeon: таблица припасовДиковинки Ruins Darkest Dungeon: найдите нужный припас, подтверждённый результат и риск взаимодействия без предмета для каждого объекта перед походом.
- Диковинки Warrens Darkest Dungeon: таблица припасовДиковинки Warrens Darkest Dungeon: проверьте предмет, подтверждённый исход и опасность действия рукой для каждого объекта в коридорах и комнатах.
- Диковинки Weald Darkest Dungeon: таблица припасовДиковинки Weald Darkest Dungeon: определите безопасный припас, указанный результат и риск без предмета для каждого объекта до поиска в лесу.
- Диковинки Cove Darkest Dungeon: таблица припасовДиковинки Cove Darkest Dungeon: найдите нужный припас, его указанный эффект и риск без предмета для каждого прибрежного объекта перед взаимодействием.